MARK18
Case study · Event Sponsorship

A gaming tournament that became a funnel

1,000+

active players acquired · for WinZO

Ranchi2 weeksGaming societies
The challenge

Youth user acquisition through on-ground outreach, reaching real gamers.

What we did

A campus gaming competition with college gaming societies. Every participant was an activated, real user by prize time.

The impact
1,000+
Active players
2 weeks
Duration
Ranchi
Location
Societies
Partners
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