Case study · Event Sponsorship
A gaming tournament that became a funnel
1,000+
active players acquired · for WinZO
Ranchi2 weeksGaming societies
The challenge
Youth user acquisition through on-ground outreach, reaching real gamers.
What we did
A campus gaming competition with college gaming societies. Every participant was an activated, real user by prize time.
The impact
1,000+
Active players
2 weeks
Duration
Ranchi
Location
Societies
Partners